Manos Miras
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HomePortfolioBlog
Manos Miras
Software Engineer & Game Developer
PortfolioBlog
Portfolio

A mix of professional & private projects I've worked on

Stumble Guys
Stumble Guys
A massive multiplayer party knockout game.
Tools Programming
Unity
C#
Python
Blender
Autodesk Maya
Boids
Boids
A 3D boids simulation utilising an octree, built with Godot and C#.
Godot
C#
Spatial Partitioning
Multithreading
Level Generator
Level Generator
Procedural generation of levels using genetic algorithms in Unity.
Genetic Algorithms
Procedural Generation
Unity
C#
Alien Marsh
Alien Marsh
A 3D scene built using C++ and OpenGL.
Graphics Programming
C++
OpenGL
GLSL
Bridge Physics
Bridge Physics
A physics driven bridge simulation.
Physics Based Animation
C++
OpenGL
GLSL
Blog

Notes, tips & tricks for my future self

Mixamo X Bot to UE 5 Mannequin
Mixamo X Bot to UE 5 Mannequin
A step by step guide on how to retarget animations from Mixamo's X Bot to Unreal Engine's Mannequin.
Mixamo
Unreal Engine 5
Animation
Retargeting