Manos Miras
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Home
Portfolio
Blog
Manos Miras
Software Engineer
Portfolio
Blog
Portfolio
A mix of professional & personal projects I've worked on
Stumble Guys
A massive multiplayer party knockout game.
C#
Tools Programming
Python
Unity
Blender
Autodesk Maya
Boids
A 3D boids simulation utilising an octree, built with Godot and C#.
C#
Spatial Partitioning
Multithreading
Godot
Level Generator
Procedural generation of levels using genetic algorithms in Unity.
C#
Genetic Algorithms
Procedural Generation
Unity
Procedural Terrain
Procedural Terrain generation in Unity.
C#
Job System
Procedural Generation
Unity
Tech Art
Alien Marsh
A 3D scene built using C++ and OpenGL.
C++
Graphics Programming
OpenGL
GLSL
Bridge Physics
A physics driven bridge simulation.
C++
Physics Based Animation
OpenGL
GLSL
Moirai
A real time OpenGL Renderer.
C++
Graphics Programming
OpenGL
GLSL
Floating Text UE Plugin
Unreal Engine plugin for rendering floating text.
C++
Tech Art
VFX
Unreal Engine
Blueprint
Portal Frontiers
A 2D puzzle game built for the New Year New Skills 2024 Game Jam.
C++
Unreal Engine
Blueprint
Blog
Notes, tips & tricks for my future self
Mixamo X Bot to UE 5 Mannequin
A step by step guide on how to retarget animations from Mixamo's X Bot to Unreal Engine's Mannequin.
Mixamo
Unreal Engine
Animation
Retargeting