
Boids
A 3D boids simulation utilising an octree, built with Godot and C#.
https://github.com/manosmiras/Boids
Godot
C#
Spatial Partitioning
Multithreading
About
A 3D Boids simulation I built over the course of a few weeks, exploring emergent behavior through simple agent rules like cohesion, separation, and alignment. To handle large numbers of agents efficiently, I implemented an octree-based spatial partitioning system that accelerates neighbor lookups and allows the flock to scale smoothly without major performance drops.